1.The user shoots out 7 rounds in the selected directions for 2s, each inflicting 110% ATK of DMG. Rounds cannot penetrate enemies. While shooting, Spider Artillery is unable to move and immune to control effects. If there's no enemy on the selected shooting path, Spider Artillery automatically targets other enemies.
2.Increase each inflicting damage to 120%.
3.Increase each inflicting damage to 130%.
EX:If the DEF of the target is reduced, the damage inflicted by each round is increased by 30%.
1.Shoot a Flame Laser, dealing 280% attack damage to the enemy and 150% to enemies in the path of the Flame Laser.
2.Increase the damage to the target to 300%.
3.Increase the damage to the target to 330%.
4.Increase the damage to the target to 350%.
EX:Enemies damaged by Flame Laser will have their DEF reduced by 16% for 6 sec.
1.When Spider Artillery lands a critical strike, it has a 60% chance to reduce the target's DEF by 4% for 6 seconds. This effect can stack up to 8 times, reducing the target's DEF by up to 32%.
2.The chance to reduce the enemy's DEF is increased to 70%
3.The chance to reduce the enemy's DEF is increased to 80%
EX:When the target's DEF is reduced, each of the 6 times they take damage from Spider Artillery, an additional stack of this effect is added.
1.Spider Artillery's Fire-control Radar locks the enemy whose defense is reduced, the nearest one will be the first to be locked. The damage dealt to the locked enemy will be increased by 15% ATK. When the Radar is active, Spider Artillery attacks the locked enemy first, regardless of skill range.
2.The damage dealt to the locked enemy is increased by 20% ATK.
3.The damage dealt to the locked enemy is increased by 25% ATK.
EX:When attacking the targets locked by the Fire-control Radar, gain an additional 5% CRIT RATE