Seism
Crete jumps to the designated area and slams the ground with his weapon, dealing damage equal to 460% of Defense to all enemies in the designated area.
Damage increased to 500% of Defense.
Damage increased to 540% of Defense.
EX: Enemies hit by this ability will have their Defense reduced by 15% for 12 sec.
Collision
Crete charges into the enemy line, dealing damage equal to 350% of Defense to all enemies in its path and knocking them back.
Damage increased to 380% of Defense.
Damage increased to 410% of Defense.
Damage increased to 440% of Defense.
EX: Knockback distance increased by 50%.
Flurry
Crete smashes his hammer, dealing damage equal to 310% of Defense to all enemies in the area.
Damage increased to 335% of Defense.
Damage increased to 360% of Defense.
EX: Each cast increases Crete's Defense based on the number of enemies he hits. Each enemy hit increases Crete's Defense by 2% up to 20%, lasts until the end of the battle.
Brute Bull
During battle, Crete receives a stack of 5% bonus Defense for each enemy present on the battlefield for up to 25%, and receives a stack of 3% bonus Damage Reduction for each enemy present on the battlefield for up to 15%, lasts until the end of the battle. When Crete accumulates maximum amount of stacks, he enters "Bull Form".^Bull Form: When Crete hits 3 enemies with his skills, his Damage increases by 1%, each additional enemy hit adds another 1% Damage increase, for up to 10%, lasts until the end of the battle.
For each enemy present, Crete receives a stack of 6% bonus Defense up to 30% Defense and receives a stack of 4% bonus Damage Reduction up to 20% Damage Reduction .
For each enemy present, Crete receives a stack of 7% bonus Defense up to 35% Defense and receives a stack of 5% bonus Damage Reduction up to 25% Damage Reduction .
EX: In the Bull Form, each additional enemy hit generates 2% Damage increase up to 20% Damage.