Taylor enters the Soul Journey state, increasing his range by 50% and allowing him to quickly move to any place on the battlefield. He gains 28% ATK and 15% CRIT RATE for 9s. Taylor prioritizes targets affected by Tiger Flame when attacking.
Soul Journey increases ATK by 33% and CRIT RATE by 18%.
Soul Journey increases ATK by 38% and CRIT RATE by 20%.
EX: In the duration of the Soul Journey status, Taylor will have their CRIT RATE increased by 15% when he is dealing damage to the enemies marked with Tiger Flame.
Fire Spirit Arrow
The user shall shoot 4 Fire Spirit Arrows at a single enemy, each inflicting DMG equal to 138% of his ATK. The Fire Spirit Arrows shall prioritise enemies that had been affected by the Tiger Flame.
Each Fire Spirit Arrow deals 150% ATK DMG.
Each Fire Spirit Arrow deals 163% ATK DMG.
Each Fire Spirit Arrow deals 175% ATK DMG.
EX: Immediately after entering Soul Journey, the cooldown of Fire Spirit Arrow is instantly refreshed. While Soul Journey is active, the cooldown of Fire Spirit Arrow is reduced from 9s to 4s.
Tiger Flame Arrow
Shoot a Fire Spirit Arrow at the nearest enemy. The arrow cannot penetrate enemies. Deal 317% ATK DMG to the enemy hit and inflict Tiger Flame on them for 8s. Tiger Flame: Decrease the CRIT DMG reduction of the enemy by 20%.
DMG dealt increased to 349% of ATK.
DMG dealt increased to 380% of ATK.
EX: This skill is immediately refreshed when Soul Journey is activated. This effect can trigger up to 3 times per battle.
During a battle, Taylor gains 1% CRIT DMG and recovers 3 Energy each time he triggers a crit, up to a max of 30%. The effect lasts until the end of the battle.Taylor has a strong demand for critical strikes. It is recommended to equip him with items that increase his CRIT RATE.
After triggering a crit, increase CRIT DMG by 2% and recover 4 Energy.
After triggering a crit, increase CRIT DMG by 3% and recover 5 Energy.
EX: When the DMG bonus of this skill is increased to 30%, the DMG of Fire Spirit Arrow is increased by 3%.