Dire Bear
Daniel summons a Dire Bear to smash down at the target location, inflicting 200% ATK DMG to enemies within 2 m,and stunning them for 3.5 seconds. There can be up to 1 Dire Bear on the battlefield.^Dire Bear: Inherit 100% of Daniel's ATK and DEF, and HP equal to 2600% of his ATK. Has 35% DMG reduction, 20% DMG bonus, 30% CRIT RATE, and 30% CRIT DMG. The Dire Bear lasts for 7.5s, cannot move, and can only use "EMP” to attack.^EMP: The Dire Bear inflicts 120% ATK as DMG every 0.5s to all enemies within 2m, lasting for 2s. Cooldown: 1s. When enemies in the EMP area are attacked by summons, they receive 50% bonus DMG.
The Dire Bear has 110% of Daniel's ATK and DEF, and HP equal to 2900% of his ATK.
The Dire Bear has 110% of Daniel's ATK and DEF, and HP equal to 3200% of his ATK.
EX:Increased the damage and EMP skill radius of the Dire Bear by 1m.
Eagle
Daniel summons an eagle to join the fight. If an eagle is already on the battlefield, using this skill again will cast “Heat Bomb” immediately.^Eagle: Inherit 90% of Daniel's ATK and DEF, and HP equal to 400% of his ATK. Has 20% DMG bonus and 30% CRIT RATE. A long-ranged unit with the “Heat Bomb” skill.^Heat Bomb: Inflict DMG equal to 250% of the Eagle’s ATK to the target and all enemies within a surrounding radius of 3m.
The Eagle has 100% of Daniel's ATK and DEF, and HP equal to 440% of his ATK.
The Eagle has 110% of Daniel's ATK and DEF, and HP equal to 480% of his ATK.
The Eagle has 120% of Daniel's ATK and DEF, and HP equal to 520% of his ATK.
EX:Reduce the cooldown of the “Heat Bomb” skill by 2s.
Jaguar
Daniel summons a jaguar to join the fight.^Jaguar: Inherit 100% of Daniel's ATK and DEF, and HP equal to 1200% of his ATK. Has 30% DMG reduction, 20% basic attack DMG bonus, and 1000 bonus AS. Melee attack unit.^If there is already a Jaguar on the battlefield, casting this skill will cause the Jaguar to explode, inflicting 400% ATK DMG to enemies within range. The user then summons another Jaguar next to them.
The Jaguar has 110% of Daniel's ATK and DEF, and HP equal to 1300% of his ATK.
The Jaguar has 120% of Daniel's ATK and DEF, and HP equal to 1400% of his ATK.
EX:When Daniel receives single DMG that exceeds 20% of Max HP, the Jaguar receives the DMG instead.
Spatial Seal
When there are 4 or more than 4 summons on the battlefield at the same time, Daniel gains an aura:^1. When an enemy on the battlefield uses a displacement skill, reduce CRIT RATE and Treatment Rate by 30% for 5s.^2. Allied summons gain 13% ATK and DEF.^The aura lasts until the end of the battle or Daniel's death.
CRIT RATE and Treatment Rate reduction is increased to 35%, while the ATK and DEF bonus of summons is increased to 14%.
CRIT RATE and Treatment Rate reduction is increased to 40%, while the ATK and DEF bonus of summons is increased to 15%.
CRIT RATE and Treatment Rate reduction is increased to 45%, while the ATK and DEF bonus of summons is increased to 16%.
EX:Daniel's summons gain Threefold ATK and DEF bonuses.