Forest
Botta condenses the energy of the forest, healing a target ally for 22% of Botta's max HP. When the target has under 50% HP, the healing is increased to 50%.
Healing is increased to 24% of Botta's Max HP.
Healing is increased to 26% of Botta's Max HP.
EX:When healing an ally, pull enemies within a radius of 3m around the target towards the center.
Touch of Life
Botta heals the ally with the lowest HP percentage for 5% of Botta's Max HP.
Healing is increased to 6% of Botta's Max HP.
Healing is increased to 7% of Botta's Max HP.
Healing is increased to 8% of Botta's Max HP.
EX:When healing a target, Botta is healed for 50% of that amount.
Falling Light
Botta plays the flute of restoration, healling allies within 3m for 2.4% of Botta's Max HP. The flute also increases the DMG of allies within range by 15% for 6s. This effect cannot stack.
Healing is increased to 2.7% of Botta's Max HP.
Healing is increased to 3% of Botta's Max HP.
EX:The DMG boost effect lasts for 3s longer.
Fountain of Life
When entering the battlefield, Botta summons a fountain of life in the back row. Each time Botta casts a skill, the fountain is charged by 20%. When fully charged, the fountain immediately provides a shield to the allied hero with the lowest HP equal to 40% of Max HP and 300 Energy. This effect can trigger up to 1 times.
The shield is increased to 45% of max HP.
The shield is increased to 50% of max HP.
EX:The shield is increased by another 30% of max HP.