Flash behind the enemy, inflicting 4 instances of slash DMG. Each slash inflicts 320% of ATK as DMG.
Damage inflicted is increased to 360% of ATK.
Damage inflicted is increased to 400% of ATK.
EX：When casting a skill, Rickert absorbs all Swordsouls on the battlefield. For every 3 Swordsouls absorbed, he slashes the target 1 additional time(s).
Grant 1 Swordsouls to allied Assassins. When a hero with a Swordsoul performs a basic attack, the Swordsoul will attack with them, inflicting 40% of Rickert's ATK as DMG to the enemy. Each hero can have a total of 2 Swordsouls.
Damage inflicted is increased to 45% of ATK.
Damage inflicted is increased to 50% of ATK.
Damage inflicted is increased to 55% of ATK.
EX：Rickert gains 1/2 of the CRIT RATE of allies with a Swordsoul.
Teleport behind the enemy with the lowest HP, then inflict 740% DMG to them.
Damage inflicted is increased to 820% of ATK.
Damage inflicted is increased to 900% of ATK.
EX：The CRIT DMG of this skill is increased by 20%.
Every time Rickert absorbs 1 Swordsoul, he is healed for 8% of Max HP. ^When Rickert receives a fatal injury, he becomes immune to all damage, teleports to a random Assassin ally (including himself), than absorbs all their Swordsouls. This effect can trigger 2 time(s) per battle.
Healing is increased to 9% of Max HP.
Healing is increased to 10% of Max HP.
Healing is increased to 11% of Max HP.
EX：When fatal injury is prevented, the cooldown of "Falling Vanguard" is refreshed.