Old John fires 3 shotgun round(s) in the target direction. The first shot that hits each target inflicts 320% ATK as DMG, and each subsequent shot inflicts half DMG. He then gains Full Concentration, replacing every basic attack with a "Heavy Round" for 5s.
Damage inflicted by the first shotgun round is increased to 360% of ATK.
Damage inflicted by the first shotgun round is increased to 400% of ATK.
EX: For every 200 bonus AS, Old John fires 2 additional shotgun round, up to a maximum of 4.
The user throws a smoke bomb, inflicting DMG to enemies within 2.5m equal to 190% of ATK. Enemies caught in the smoke lose 80% SPD for 3s.
Damage inflicted is increased to 210% of ATK.
Damage inflicted is increased to 230% of ATK.
Damage inflicted is increased to 250% of ATK.
EX: Increases the radius of the Smoke Bomb by 1.5m.
Scatter the Weak
For every 3 basic attack, the user's next basic attack becomes a "Heavy Round", which inflicts 250% ATK as DMG to the nearest enemy.
Damage inflicted is increased to 275% of ATK.
Damage inflicted is increased to 300% of ATK.
EX: Heavy rounds knock back the enemy and significantly reduce SPD for a short period of time.
When Old John receives a fatal injury, he instead recovers 800% ATK of HP, then immediately moves next to an ally in the back row. This effect can trigger 1 time(s) per battle.
HP recovery increased to 880% of ATK.
HP recovery increased to 960% of ATK.
EX: Throws a smoke grenade in their location before moving.