Radiant Field
Miranda deploys a defensive field in the target area that lasts for 7 seconds. When activated, friendly heroes within the field gain a shield equal to 21% of Miranda's maximum health. Friendly heroes within the field also take 30% reduced damage from attacks originating outside the field.
Shield increased to 23% of Miranda's Max HP.
Shield increased to 25% of Miranda's Max HP.
Shield increased to 27% of Miranda's Max HP.
Shield increased to 29% of Miranda's Max HP.
EX: Each time an Energy or Hunter Hero in the Defense Field deals damage by using skills, deal additional True Damage equal to 100% of ATK.
Tissue Repair
Miranda applies regeneration on 2 teammates with the lowest HP, healing them by 7% of Miranda's Max HP.
Regeneration increased to 8% of Miranda's Max HP.
Regeneration increased to 9% of Miranda's Max HP.
Regeneration increased to 10% of Miranda's Max HP.
Regeneration increased to 11% of Miranda's Max HP.
EX: This skill has a 40% base chance (affected by Miranda's accuracy) to regenerate 50% more HP.
Gamma Ray
Miranda commands her companion Artemis-550 to deal 20% of Miranda's Max HP as DMG to the nearest enemy.
Damage increased to 22% of Miranda's Max HP.
Damage increased to 24% of Miranda's Max HP.
Damage increased to 26% of Miranda's Max HP.
EX: Has a 40% base chance (affected by Miranda's accuracy) to reduce the target's DMG by 30% for 5 seconds.
Compound of Life
At the beginning of the battle, injects 1 ally Hero with a compound that increases their ATK by 16%, prioriting Heroes with the highest ATK. If the injected hero dies, they will enter the "Suspended Death" state, where they regain all HP and become invincible, gaining 600 Energy, and dying immediately after 3 seconds.
Bonus ATK increased to 18%.
Bonus ATK increased to 20%.
Bonus ATK increased to 22%.
EX: Hero DMG increases by 20% for 3 seconds while they are in "Suspended Death" state.