REBECCA

Agent of Light

Basic Attack Boost, Hunter Defense
Skill introduction
  • Supercharge

    Rebecca enters the Supercharge Mode: Basic Attack is replaced by 2 volleys for 6s. During Supercharge mode, every 150 Attack Speed grants 1 extra volley, up to 2 additional volleys. Each volley deals damage equal to 100% of ATK with additional True Damage equal to 4% of the target's Max HP during Supercharge mode. It cannot exceed 200% of Rebecca's ATK and can Crit.
    Volley damage in Supercharge mode is increased to 110% of ATK.
    Volley damage in Supercharge mode is increased to 120% of ATK.
    Volley damage in Supercharge mode is increased to 130% of ATK.
    Volley damage in Supercharge mode is increased to 140% of ATK.
    EX: Upon completion of Supercharge, instantly activates the Annihilation Beam.

  • Annihilation Beam

    Rebecca fires a laser beam that deals damage to all targets in a straight line equal to 400% of ATK.
    Damage increased to 450% of ATK.
    Damage increased to 500% of ATK.
    Damage increased to 550% of ATK.
    Damage increased to 600% of ATK.
    EX: This skill restores 100 energy to Rebecca every time she kills an enemy.

  • Knockback Volley

    Rebecca fires a Knockback Volley at the closest enemy, knocking the target back within attack radius and dealing damage equal to 600% of ATK. Prioritizes targets within the attack radius.
    Damage increased to 650% of ATK.
    Damage increased to 700% of ATK.
    Damage increased to 750% of ATK.
    EX: This skill triggers the effect of Basic Attacks.

  • Light Barrier

    At the beginning of the battle, all allied Hunters gain 5 layers of Light Barrier. Light Barrier: When Heroes receive damage, the damage cannot exceed 14% of Max HP. Upon each hit, Light Barrier diminishes by 1 layer. At the beginning of the battle, if there are at least 3 Hunters in the team, Rebecca will automatically teleport to the back row of the lineup.
    While protected by Light Barrier, damage taken cannot exceed 11% of Max HP.
    While protected by Light Barrier, damage taken cannot exceed 8% of Max HP.
    While protected by Light Barrier, damage taken cannot exceed 7% of Max HP.
    EX: Every time an enemy Hero dies, all allied Hunter Heroes gain 3 layers of Light Barrier.

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