Battle Warlord
Taresh strikes the earth 3 times, each strike dealing damage equal to 13% of his max. HP and knocking down targets in range. After that a War Zone is formed: All Allied Heroes in the zone deal 15% increased damage and receive 20% damage reduction, 30% critical damage reduction, and 50 resistance. The duration of the Zone is 6 seconds.
Damage is increased to 14% of Taresh's max. HP.
Damage is increased to 15% of Taresh's max. HP.
Damage is increased to 16% of Taresh's max. HP.
Damage is increased to 17% of Taresh's max. HP.
EX: Melee Heroes in the War Zone receive
Blood Amulet
Taresh gains 5 layers of Totem Shield, each layer allows the next received damage to be reduced by 82%, stacking up to 10 layers.
Damage reduction is increased to 85%.
Damage reduction is increased to 88%.
Damage reduction is increased to 91%.
Damage reduction is increased to 94%.
EX: For each layer of Totem Shield, Taresh gains 5% damage increase.
Unyielding Stomp
Taresh stomps the ground, tossing nearby targets around and dealing damage equal to 13% of his max. HP.
Damage is increased to 15% of Taresh's max. HP.
Damage is increased to 17% of Taresh's max. HP.
Damage is increased to 19% of Taresh's max. HP.
EX: Enemies that are knocked into the air will be knocked down when they land.
Minotaur's Slam
After 5 seconds into the battle, Taresh charges at an ally in the same row and throws them to the enemy side of the battlefield (this effect is equivalent to a charge and target also becomes immune to control for 3s), dealing area damage equal to 13% of his max. HP and stunning them for 2.5s. If there is no ally in the same row, Tarash throws the ally with the highest HP. When Taresh doesn't have the Totem Shield, he gains the Guardian state: Reduces all incoming damage by 50%.
Damage is increased to 14% of Taresh's max. HP.
Damage is increased to 15% of Taresh's max. HP.
Damage is increased to 16% of Taresh's max. HP.
EX: After the start of battle, Taresh's max. HP increase by 40%.