Piercing Arrow
Arcadia shoots her crossbow in the selected direction, the range of the shot is infinite, deals damage to all targets in a direct line 4 times, each instance of damage is equal to 160% of ATK (Deals 40% damage to targets beyond the range of the Basic Attack). This skill activates the Basic Attack effect every time it deals damage.
Damage increased to 180% of Arcadia's ATK.
Damage increased to 200% of Arcadia's ATK.
Damage increased to 220% of Arcadia's ATK.
Damage increased to 240% of Arcadia's ATK.
Talent Effect: For every 100 of Arcadia's Attack Speed, the first enemy hit will receive an additional 1 times damage, can be activated up to 5 times.
Exclusive effects: Piercing Arrow Enhancement: Replaced by crossbow shots in 3 directions, and also increases damage.
Dark Missile
Arcadia fires a burst of 3 arrows at the closest target (prioritising Heroes) with each arrow dealing damage equal to 280% of ATK.
Damage per arrow increased to 320% of Arcadia's ATK.
Damage per arrow increased to 360% of Arcadia's ATK.
Damage per arrow increased to 400% of Arcadia's ATK.
Damage per arrow increased to 440% of Arcadia's ATK.
Talent Effect: This skill activates the Basic Attack effect.
Exclusive effects: Dark Missile Enhancement: This skill deals additional damage to targets with a shield or targets in the Guardian state.
Retribution
After 3 Basic Attacks, Arcadia activates the effect: deals True Damage equal to 80% of ATK to the target. This damage can critically hit.
True damage increased to 90% ATK of Arcadia.
True damage increased to 100% ATK of Arcadia.
True damage increased to 110% ATK of Arcadia.
Talent Effect: When activated, Arcadia restores HP equal to 200% of ATK.
Exclusive effects: Retribution Enhancement: If there is a Wenfyr ally in the same row as Arcadia, she takes less damage.
Soul Feast
For each Hero or Monster Elite death, Arcadia gains 1 layer of Soul Feast (max number of layers - 8). For each layer, Arcadia increases her ATK by 4% and AS by 40.
After dying, Arcadia is revived after 1.5s and inherits 60% of Max HP, and restores 400 Energy.
Upon revival, for each layer of Soul Feast, Arcadia will additionally inherit 15% of Max HP and restore 100 extra Energy.
Revival can be triggered up to 1 times per battle.
Soul Feast bonus per layer is increased to 4.5% ATK and 45 AS.
Soul Feast bonus per layer is increased to 5% ATK and 50 AS.
Soul Feast bonus per layer is increased to 5.5% ATK and 55 AS.
Talent Effect: Upon revival, Arcadia inflicts Fear on nearby enemies: Targets run away from Arcadia and take damage equal to 120% of Arcadia's ATK every second. This effect lasts for 2s on Heroes and 4s on non-heroes.
Exclusive effects: Soul Feast Enhancement: All allied heroes after the revival instantly inflict damage on enemies around.