Serena

Battle Angel

Team healing. Buff and Debuff.
Skill introduction
  • Guardian Angel

    1.The user chants continuously, summoning an angel to the battlefield for 5s. Each second, the angel casts Divine Light to heal the friendly unit with the lowest HP on the battlefield. For the first 3s of the chant, Serena becomes immune to CC. Each instance of Divine Light heals Serena for 2.5% of Max HP and the target for 0.9% of their Max HP.
    2.The healing effect of each holy light ray is increased to 2.8% of Serena's Max HP and 1.0% of the teammate's Max HP.
    3.The healing effect of each holy light ray is increased to 3.0% of Serena's Max HP and 1.1% of the teammate's Max HP.
    EX:"Guardian Angel" summons 3 rays of extra holy light to heal the teammates.

  • Divine Light

    1.Casts Divine Light to heal the friendly unit with the lowest HP on the battlefield. Each instance of Divine Light heals Serena for 6.4% of Max HP and the target for 2.6% of their Max HP.
    2.The healing effect of each holy light ray is increased to 7.0% of Serena's Max HP and 2.9% of the teammate's Max HP.
    3.The healing effect of each holy light ray is increased to 7.7% of Serena's Max HP and 3.2% of the teammate's Max HP.
    4.The healing effect of each holy light ray is increased to 8.3% of Serena's Max HP and 3.5% of the teammate's Max HP.
    EX:Healing allies also causes damage equal to 70% of the healing amount to nearby enemy units.

  • Heaven Blessing

    1.Increases the defense power of target ally by 30% for 7 seconds.
    2.The defense power of the target ally is increased to 40%.
    3.The defense power of the target ally is increased to 50%.
    EX:Increase DEF for 2 alley Heroes at the same time.

  • Redemption

    1.When the Skill is cast, if the HP of the ally hero with the lowest HP is lower than 60%, cast a Healing on the Hero and heal the Hero 2.6% of Serena's Max HP.
    2.The healing effect is increased to 2.9% of Max HP.
    3.The healing effect is increased to 3.2% of Max HP.
    EX:When the Skill is cast, ignore the triggering condition of the Hero's HP percentage, and deliver healing once to the ally hero with the lowest HP.

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