Eternal Evolution Equipment Guide
2022-10-13
Eternal Evolution Equipment Guide
Equipment is one of the most important elements of Eternal Evolution. It is used to equip heroes, granting them improvements to certain stats. This topic is very complex and should therefore be illustrated in this guide.
Outline: I: Where to Get Equipment, II: Boost and Equip, III: Stats and Set Bonuses, IV: Which Gear for which Hero
If you have any questions about the guide, you can contact @Twinkie#2253 on Discord.
Status: 03.08.2022
I: Where to get Equipment
1. Daeesa Caves
Equipment can be obtained here every day. See “Eternal Evolution Detailed Boss Guide” for details.
You should try to reach level 10 as quickly as possible in order to be able to get legendary equipment. If level 10 is still too difficult, you should fixate on mythical equipment that can be obtained from level 6.
In the Deesa Caves you can only get 2x set bonuses. That means you have to equip two pieces of equipment to get a certain bonus. For sets, see III:Stats and Set Bonuses
2. Ancient Altar
This mode can be played twice a week. See “Eternal Evolution Demon Altar Guide” for details.
While the focus in this mode isn't just the equipment like in the previous mode, you still get quite a lot of it. Furthermore, you can only get 4x set bonuses here. It is important to play both modes to get good gear.
3. Miscellaneous
Otherwise, equipment can either be obtained in events or bought in the guild shop. The guild shop resets daily. From story chapter 25, legendary equipment can be bought here.
II: Upgrading and Equipping
Gear can be viewed and upgraded from either Bag - Equipment or Heroes - *Select Hero* - Equipment.
Equipment can be upgraded either with "Metallize", which is obtained through various activities, or with other equipment. Using fully upgraded gear to upgrade other gear will not cause any loss of experience. equipment that is not needed can therefore easily be “recycled”. Upgrading equipment increases its stats. More on that under “III: Stats and Set Bonuses”.
To equip equipment, you must choose the hero you want to give the equipment to. Here you can now equip the equipment from the inventory or that of another hero.
III: Stats and Set Bonuses
1. Stats
Each piece of gear has a main stat and several secondary stats. The different parts can have different main stats (e.g. only shoes can get D.Reduc as main stat). secondary stats, however, are independent of the piece of gear.
If you improve equipment, the main stat increases. Furthermore, the equipment at Lv4 receives another secondary stat and a random secondary stat is increased to Lv8, 12 and 16 (for legendary equipment). This can be seen from the +1, +2 or +3 next to the respective stat.
In principle, it is more important for beginners to focus on main stats, since secondary stats are only of less relevance. The further you get in the game, the more important secondary stats become.
2. Set Bonuses
Set bonuses are displayed in green under a part's secondary stats. There are sets of 2 and sets of 4. Accordingly, in order to activate a set bonus, 2 or 4 pieces of the same set must be equipped. Because higher rarity armor pieces have higher main and secondary stats but set bonuses don't increase, the relevance of set bonuses decreases slightly as rarity increases. Also, set bonuses do not improve with gear upgrades.
Multiple set bonuses can be stacked (for example 3 ATK sets for 45% ATK).
Which set bonuses are best for which hero can be found under IV: Which gear for which hero.
The following is a list of all currently available sets: Sets of
2x sets:
- Hero: +15% ATK
- Steady: +15% DEF
- Vigorous: +15% HP
- Sun Signet: +15% Crit Rate
- Overload: +20% Crit Damage
- Hawkeye: +40 Accuracy
- Isolated : +40 Resistance
4x sets:
- Abundant: +35% Healing
- Herald: +30% Shield Strength
- Gluttony: +250 AS, +50% ATK DMG
- Light Gap: +200 Starting Energy
3. Types of Stats (Flat, %, EX)
Stats can be roughly divided into into three categories: FLAT, % and EX
a. Flat
Flat stats can be found on the weapon, chest and pants, for example. These are ATK, DEF, and HP stats. These stats count as "base stats" and can beinfluenced by % stats. This means that a pair of pants that gives about 13K HP, for example, gives 19.5K HP if you have another piece of gear that gives 50% HP.
Accuracy and resistance can also be referred to as flat stats. However, these are not further influenced.
b. %
% stats return a specific number of % to the given stat. For example, %ATK, HP or DEF add up to the respective basic stats. However, % stats cannot influence each other. So if you have pants with 13K HP and two pieces of armor with 50% HP each, you get 26K HP and not 29.25K HP.
Besides ATK, DEF and HP, there is Crit Damage and Crit Rate. These stats should be self-explanatory and are simply added to each other. Lastly, there's D.Reduc and C.Dmg Reduc. The former reduces damage received and the latter reduces damage received from critical hits. All % stats that somehow affect the hero are added together (ie about 40% D.Reduc from shoes + 30% D.Reduc from the Exclusive + 15% D.Reduc from secondary stats = 85% D.Reduc). However, it is not known exactly how D.Reduc (e.g. at 100%) works.
c. EX
EX stats are the worst stats and only reasonably good at the very beginning of the game. Just like the flat stats they give you a set number of ATK, DEF or HP. However, EX stats cannot be affected by % stats. They are simply added to the respective total stat. This makes them more useless the further you get in the game.
If it is unclear what a certain stat does, you can click on the info symbol on the right of any hero and then on "Attribute info" on the left. There you will find explanations of the individual stats.
IV: Which Equipment for which hero
1. General
Basically, ATK and crit sets should be used for damage dealers and HP sets or main and secondary stats for tanks and healers. But it's not that simple.
Basically, you should know what stat a hero's skills are based on. This is in the description of the respective skills. Most skills scale to ATK. Then it makes sense to use ATK sets for damage dealers. However, some heroes scale to DEF, for example. Then DEF sets and stats should be used accordingly.
Some heroes benefit from high crit rate (e.g. Taylor, Bailey Hudson) and some from high accuracy (e.g. debuff supporters like Rez or damage dealers with stuns like Sorietta).
Accuracy increases the chance that a debuff takes effect and resistance decreases it. However, how exactly these stats work is unclear.
In addition to the sets of 2 just mentioned, some of the sets of 4 are also useful for some heroes.
2. Strengths and build of each hero + sets
Only heroes that are reasonably good are listed. B tier and partially A tier heroes are ignored.
With "Build" you should primarily use the stats that are not in brackets. The stats in brackets are less good, but not useless for the respective hero.
Two to four useful sets are listed for each hero. Although the sets are recommended, others can also be used.
● Defender (A Tier+)
a. Zaida
- Strengths: defensive tank, shield, stun, knockdown
- Build: D.Reduc, HP, (ACC, DEF)
- Set: HP, Shield, DEF
b. Hercules
- Strengths: defensive tank, protecting allies
- Build: D.Reduc, HP, (DEF)
- Set: HP, Shield, DEF
c. Oak
- Strengths: Defensive Tank, Self Heal, Knockdown, Stun
- Build: D.Reduc, HP, (DEF, ACC)
- Set: HP, Shield, DEF
d. Bohr
- Strengths: Aggressive Tank, Stun, Knockback
- Build: D.Reduc, HP, (DEF, ACC)
- Set: HP, DEF
e. Oisa
- Strengths: Defensive Tank, Stun, Knockback, Slowdown
- Build: Snap Down, DEF, HP, (ACC)
- Set: HP, DEF
● Vanguard (S Tier+)
f. Krete
- Strengths: knockback, offensive and defensive strong
- Build: DEF, D.Reduc, HP
- Set: DEF, HP, (crit rate, crit damage)
g. Artas
- Strengths: weakens D.Reduc of enemies
- Build: DEF, D.Reduc, (ACC, HP)
- Set: DEF, HP
● Assassins
h. Bailey Hudson
- Strengths: attacks back line, high damage, immunity
- Build: Crit Rate, Crit Damage, ATK
- Set: Crit Rate, Crit Damage, ATK
i. Randall
- Strengths: attacks back line hey summons clone
- Build: ATK, Crit Rate, Crit Damage
- Set: Crit Rate, Crit Damage, ATK
j. Rakkana
- Strengths: attacks enemy with lowest DEF
- Build: ATK, Crit Rate, Crit Damage
- Set: Crit Rate, Crit Damage, ATK
● Single target (S Tier+)
k. Nadilus
- Strengths: gives team Crit Rate, very high Damage
- Build: Crit Rate, Crit Damage, ATK
- Set: Crit Rate, Crit Damage, ATK
l. Emma
- Strengths: very high damage, benefits from AS
- Build: ATK, AS
- Set: AS (Gluttony), ATK
m. Taylor
- Strengths: very high damage (best non SSS DD for Tara Dome, Deesa Caves, Ancient Altar)
- Build: Crit Rate, Crit Damage, ATK
- Set: Crit Rate, Crit Damage, ATK
n. Sorietta
- Strengths: high damage, stun
- Build: ATK, Crit Rate, Crit Damage, (ACC)
- Set: ATK, Crit Rate, Crit Damage
o. Zander
- Strengths: Increases own AS
- Build: ATK, AS, Crit Rate, Crit Damage, (ACC)
- ATK, AS (Gluttony), Crit Damage, Crit Rate
p. Khalazza
- Strengths: Increases own Crit Rate summons clone
- Build: ATK, Crit Rate, Crit Damage
- Build: ATK, Crit Rate, Crit Damage
● AOE (S Tier+)
q. Luke
- Strengths: reduces opponent's DEF, very high damage
- Build: ATK, (ACC)
- Set: ATK
r. Poluno
- Strengths: stun, high damage
- Build: ATK, Crit Rate, Crit Damage, (ACC)
- Set: ATK, Crit Rate, Crit Damage
s. Omar
- Strengths: large, sustained AOE damage
- Build: ATK, Crit Rate, Crit Damage
- Set: ATK, Crit Rate, Crit Damage
● Support (A Tier+)
t. Rez
- Strengths: own team's energy charge and speed increase, Debuff
- Build: ACC, D.Reduc, HP, (DEF)
- Set: ACC, HP, starting Energy
u. Masrani
- Strengths: strong heal, ATK increase, distributes shield
- Build: HP, (D.Reduc, DEF)
- Set: HP, Heal, Shield
v. Aniruddha
- Strengths: bind enemies, stun, shield
- Build: ACC, ATK, D.Reduc, HP, (DEF)
- Set: ACC, HP, ATK, starting Energy
w. Serena
- Strengths: very strong heal, DEF increase
- Build: HP, (D.Reduc, DEF)
- Set: Heal, HP
x. Liran
- Strengths: heal for team, stun, DEF boost
- Build: HP, (ACC, D.Reduc)
- Set: HP, Heal
y. Hyupnos
- Strengths: suppression
- Build: ACC, HP, D.Reduc
- Set: ACC, HP, (DEF)