ANPU

Bringer of Death

Imprison and Displacement & Summon Corpse Explosions
Skill introduction
  • Scale of Justice

    Active Effect: Anpu summons the scale of justice, inflicting 450% ATK as DMG to all enemies within 8m, and detonating all Soul Guards on the battlefield. Enemies damaged by this skill have a 50% base chance (modified by ACC) to be stunned for 3s. This skill cannot be cast when there are no enemies within range.^Passive Effect: Damage inflicted by Anpu cannot crit.
    Damage inflicted is increased to 500% of ATK.
    Damage inflicted is increased to 550% of ATK.
    EX:When this skill is cast, refresh the cooldown of Soul Guard.

  • Soul Guard

    Anpu summons a Soul Guard in front of him (up to a max of 1)^Soul Guard: Summoned with 70% of Anpu's ATK and DEF, along with HP equal to 1000% of Anpu's ATK. When attacking, the Soul Guard a 20% base chance (modified by Anpu's ACC) to inflict Imprisonment on the target, making it unable to move or use displacement skills for 3s.
    Soul Guard: Summoned with 80% of Anpu's ATK and DEF, along with HP equal to 1100% of Anpu's ATK.
    Soul Guard: Summoned with 90% of Anpu's ATK and DEF, along with HP equal to 1200% of Anpu's ATK.
    Soul Guard: Summoned with 100% of Anpu's ATK and DEF, along with HP equal to 1300% of Anpu's ATK.
    EX:Increase the max and summoned Soul Guards to 2.

  • Soul Collection

    Whenever a unit on the battlefield dies, its soul is collected by Anpu. Each collected soul provides Anpu with 2% ATK, stacking up to 10 times.
    Each soul provides Anpu with 3% ATK.
    Each soul provides Anpu with 4% ATK.
    EX:Each soul also provides Anpu with 1% bonus DMG. The max amount of stacks is increased to 15.

  • Haunting

    On death, allies and summoned creatures have an 80% chance ( Depending on Anpu's accuracy) to instantly explode: dealing damage equal to 600% of Anpu's ATK to all enemies within 2m, also reduces enemy Energy Regeneration by 15% for 5 seconds with a maximum of 5 stacks.This damage is inflicted instantly, cannot be stopped.
    Damage inflicted is increased to 650% of ATK.
    Damage inflicted is increased to 700% of ATK.
    EX:Corpse Explosion does 50% more Damage to enemies with Shield.

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