PANDEMONIUM

Juggernaut

Knockdown Spam & Melee Resist
Skill introduction
  • Defensive Thump

    Pandemonium slams the ground, inflicting DMG equal to 16% of Max HP to all enemies within a straight line. Then enter Nuclear Magnetic Barrier Mode: Launch a nuclear magnetic shock every 0.5s, for a total of 4 times, inflicting 70% of base skill DMG.A single enemy target can be affected by one instance of Nuclear Magnetic Shock every 0.5s.
    The damage dealt is increased to 18% of Max HP.
    The damage dealt is increased to 20% of Max HP.
    The damage dealt is increased to 22% of Max HP.
    The damage dealt is increased to 24% of Max HP.
    EX: When this skill is cast, allied Tank heroes gain Nuclear Magnetic Barrier Mode.

  • Nuclear Magnetic Shock

    The user generates a shockwave, inflicting DMG equal to 7% of Max HP to all enemies around them. This skill cannot crit.
    The damage dealt is increased to 8% of Max HP.
    The damage dealt is increased to 9% of Max HP.
    The damage dealt is increased to 10% of Max HP.
    The damage dealt is increased to 11% of Max HP.
    EX: If the hit target is displaced, their current skill is interrupted.

  • Searing Fist

    Pandemonium summons flames to his fist, then strikes the target violently, inflicting DMG equal to 16% of Max HP.Also, heal oneself for 10% of maximum HP.
    The damage dealt is increased to 18% of Max HP.
    The damage dealt is increased to 20% of Max HP.
    The damage dealt is increased to 22% of Max HP.
    EX: The base chance of this skill being affected by Gravity Deflector is doubled.

  • Gravity Deflector

    Pandemonium's skills all have a base 30% chance (affected by Pandemonium's accuracy) to knock down targets. At the start of battle, Pandemonium gains the "Damage Diversion" status: reduces all damage taken by 50% for 80 seconds. After the "Damage Diversion" ends, all of our heavy heroes deal permanent 40% increased damage.
    The base chance of causing a knockdown is increased to 35%.
    The base chance of causing a knockdown is increased to 40%.
    The base chance of causing a knockdown is increased to 45%.
    EX: For every 2% damage reduction, Pandemonium takes 1% less melee damage, up to a maximum of 30% reduction.

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